Tag: iTunes



Real Trophy Hunting: A Top 100 Game on iTunes

Real Trophy Hunting is the next game in the line of simulation hunting series released by Sunstorm Interactive and developed by TkXel. As a follow-up to the popular, Real Deer Hunting, the newest title places hunters in 5 new states which includes, Wyoming, Montana, Idaho, Utah and Colorado.

Enjoy hunting for the newest trophy animals including grizzly bears, elks and big-horn sheep. Newly added weapons include the 2 types of rifles (7mm rifle and 300 Mag rifle), 44 Magnum pistol and the silent yet deadly compound bow with telescopic sights.

The beautiful real life photography and weather helps players immerse themselves in the hunting situation and enjoy the true animalistic behavior. Players can also utilize various calls and bleats to attract animals from their hiding spots to bag that elusive monster trophy.

“Real Trophy Hunting” topped in the Apple App Store as a Top 100 Game; clearly this game is another hit on the iTunes.

The realistic photography and visual details speak for themselves through the in-game screenshots:

Real Trophy Hunting

Real Trophy Hunting

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Google needs to build an iTunes competitor

We’ve talked consistently about how Apple has managed to turn iTunes into a successful user interface for mobile consumers. Generally speaking, almost all the relevant entertainment related media is available through the iTunes interface. It also serves as a means of updating OSs providing Apple with valuable marketing information to the total number iPhone and iPod Touch owners using their hardware and software. We believe it’s this first-mover advantage in creating iTunes as a software interface that has kept the iPhone squarely in the minds of consumers.

We believe it’s this first-mover advantage in creating iTunes as a software interface that has kept the iPhone squarely in the minds of consumers, and we’re not the only ones that believe this is the case, the industry analysts here also think so.

Other mobile platforms have attempted to address this issue by creating their own attempts of a unique app store concept. Living examples are, Android’s Marketplace, Nokia’s Ovi store, Palm’s App Catalog, Symbian Foundation, etc – however, although some players have established their stores prior to the iPhone revolution, Apple has used the iTunes interface to influencing customers that this is the only user interface that works. This dominance is what has ensured that the iPhone is the phone of choice for consumers.

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Our Three Games making to the Front Page of Appstore

We are proud to announce that three of our games (Run Razzle Run, Rescue Razzle and Real Deer Hunting) have made it to the Front Page of Games Category on the Appstore. We have developed these games for SunStorm Interactive.

Hats off to our Graphic Design, Development and Sound Engineering Teams for this accomplishment.

Please visit us regularly for more updates.

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Run Razzle Run – Launched on iTunes

TkXel and SunStorm Interactive have done it again. Using the resounding success of WW2 Beachhead, Real Deer Hunting and Rescue Razzle; the new game, Run Razzle Run is now available at the App Store for the iPhone under the Family and Arcade categories.

Our in-house graphic design team has developed the art work in 3D to make the game more amusing and entertaining for the users. We thoughtfully created “Razzle”, (a friendly rat) to build a series of arcade/family games around this character in the future. Besides just development, we also have a dedicated sound engineering team which has developed the original score for Run Razzle Run.

In the game Razzle needs to run back home safely while avoiding the cumbersome crows and hungry hawks wanting to make him into a tasty meal. However, he has to run home using the extensive grid of powerlines, and he must jump to avoid becoming a feast for a hawk or biting the dirt when colliding with a crow.

Run Razzle Run will challenge your reflexes as the levels grow more and more complex. Razzle starts to run faster with fear as the crows and hawks begin to realize there’s a running away from them.

Delve into the game with realistic sounds of crow’s cawing, hawks swooshing and Razzle’s squeaking with fear. The beautifully hand-drawn landscapes that bring the game to life are stunning and add fun to Run Razzle Run.

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Apple’s App Store has passed the 100,000 app mark within 16 months

Congratulations are in order for Apple; Apple’s App Store has passed the 100,000 app mark within 16 months. This is no small achievement considering that the concept of an app store along with the product life of the iPhone has been a few short years in comparison to some industry giants such as Nokia, Palm, Samsung, LG, and Sony Ericsson.

The number is milestone considering the tough review that most apps go through when submitted to Apple. With a wait time of weeks to months, Apple’s iPhone is a consumer success along with the App Store that created a massive storm of developers moving into to develop apps.

However, the competition is heating up with Google’s acquisition of specialist social media and web design companies. Clearly, the Android Marketplace seems like it will get a revamp to ensure that it can compete with the integration of iTunes-App Store. The social media will probably integrate with Google searches ensuring that the developers and Marketplace both receive webtraffic.

Secondly, Palm’s holding a conference soon in an effort to attract more customers to its webOS. Interestingly enough, Palm has a number of high-quality apps that have been developed by specialist firms already available. As mentioned previously in the blog, Fandango has its own version available for webOS, which helps build customer trust in the platform itself. The Palm Pre and Pixi will help spread the word of webOS, provided Palm markets them aggressively on Sprint’s network.

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