Tag: appstore



Our Three Games making to the Front Page of Appstore

We are proud to announce that three of our games (Run Razzle Run, Rescue Razzle and Real Deer Hunting) have made it to the Front Page of Games Category on the Appstore. We have developed these games for SunStorm Interactive.

Hats off to our Graphic Design, Development and Sound Engineering Teams for this accomplishment.

Please visit us regularly for more updates.

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Apple’s App Store has passed the 100,000 app mark within 16 months

Congratulations are in order for Apple; Apple’s App Store has passed the 100,000 app mark within 16 months. This is no small achievement considering that the concept of an app store along with the product life of the iPhone has been a few short years in comparison to some industry giants such as Nokia, Palm, Samsung, LG, and Sony Ericsson.

The number is milestone considering the tough review that most apps go through when submitted to Apple. With a wait time of weeks to months, Apple’s iPhone is a consumer success along with the App Store that created a massive storm of developers moving into to develop apps.

However, the competition is heating up with Google’s acquisition of specialist social media and web design companies. Clearly, the Android Marketplace seems like it will get a revamp to ensure that it can compete with the integration of iTunes-App Store. The social media will probably integrate with Google searches ensuring that the developers and Marketplace both receive webtraffic.

Secondly, Palm’s holding a conference soon in an effort to attract more customers to its webOS. Interestingly enough, Palm has a number of high-quality apps that have been developed by specialist firms already available. As mentioned previously in the blog, Fandango has its own version available for webOS, which helps build customer trust in the platform itself. The Palm Pre and Pixi will help spread the word of webOS, provided Palm markets them aggressively on Sprint’s network.

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Zune HD vs iPod Touch: Showdown

Currently, the world has eagerly sat in anticipation of Microsoft’s second attempt at the music player market with the newly launched Zune HD. Interestingly enough; the Zune was shipped software-wise dead to customers before Zune Marketplace went online. Customers were enticed by the overall ability to see what they had purchased and left with a further eagerness to see how Marketplace would perform with their new Zunes.

The traditional competitor to the Zune had been the iPod touch. With the launch of the new Zune HD and new generations of iPod Touches, Apple and Microsoft started a new round of battling amongst media players.

The Zune was considered an outlier in the general portable music player market with its software, hardware and marketing concept. Generally speaking, if you wanted reliability, style and ease of function, people just automatically clicked with Apple products, namely the iPod Touch. The Zune was not immune to the problems people faced with weak video support coupled with the lacking Wi-Fi capabilities.

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